Chapter XVI
Magical Mysteries With Special Packs, etc.
Forcing decks, fake packs, and other purpose-built confederates.
In this chapter
42 tricksImpossible Card Discovery
A spectator examines and shuffles a borrowed-looking pack, then tucks it away in a pocket. Behind your back, they pull a single card from the middle and hide it in another pocket. Though you never gli
One Ahead
A card is freely chosen from a red deck, and a card set out from a blue deck beforehand proves to be its exact match.
The Mentalist's Card
A spectator merely thinks of one card from a small row, yet you reveal it without ever looking.
Coincidentally
From two shuffled decks, a card chosen at one number is matched by a card found by a thrown die in the other.
Magnetic Mental Control
A blue card is buried in a red pack, yet the card a spectator freely touches turns out to be that very blue-backed card.
Movie Color Cards
Two packs, one blue and one red, apparently trade places entirely while sealed in their matching cases.
Transpo Color Change
A red pack and a blue pack placed in opposite pockets invisibly trade places.
Invisible Flight
A signed selected card vanishes from a sealed envelope and reappears inside a separate sealed pack across the room.
Blind Man's Buff
Ten spectators each select and secretly mark a card from a freshly opened, shuffled deck. The cards are shuffled back in and the performer is blindfolded. Dealing through the pack, he finds every chos
Speaking Of Pink Elephants
A spectator's mentally chosen card turns red-backed in their own hands, then the whole pack follows, and a spelled-out finale finds it.
Card Telepathy
A freely chosen card is pocketed by a spectator, yet a medium in another room writes its name on a slip and seals it in an envelope.
Card X
A blindfolded medium calls the names of cards held up to the audience, seeing nothing yet naming each one correctly.
Sight Unseen
A spectator touches one of four aces, and a medium isolated in another room names the very card that was touched.
Miracle Code
A freely chosen card is folded small and wrapped in paper, then a medium in another room names it without unwrapping anything.
Telepathic Cards
Several spectators merely touch and remember cards, and a medium in another room returns moments later with those exact cards sealed in an envelope.
Toy Telephone Reading
A spectator whispers a freely chosen card into a toy telephone and a seated medium names it correctly across the room.
Duo-Mentality
A spectator freely names a card and a partner in another room writes that exact card's name moments later.
Three In One Card Trick
A freely chosen card is predicted on a slip, appears at a freely named number, then vanishes to a second packet.
The Midnight Marvel
Four twos repeatedly turn themselves face up inside a borrowed deck, even in total darkness with the deck never touched openly.
The Limit Four Ace Trick
Four aces are dealt out and buried, yet they all gather invisibly into a single pile standing in a glass.
Zen's Card Miracle
Four cards freely touched by four people are picked out by the performer from a grid of twenty-five, then the whole pack is switched away clean.
A Novel Card Problem
Several freely chosen cards are produced one by one, each appearing at a number the spectator names.
Get it in the Dark
In total darkness a spectator pulls one card from a shuffled deck three times, and you name each one.
Zens' Miracle — Pocket to Pocket
Three freely chosen cards invisibly travel from one sealed envelope to another, changing both envelopes' counts.
Neat Card Detection
A spectator buries a card they chose into a packet, shuffles it themselves, and you find it instantly.
New Card Locator
A spectator's chosen card is lost in a shuffled deck, yet you cut directly to it every time.
The Fourteen Pack
A spectator shuffles, then pushes the Joker into the deck, and the cards around it always total fourteen.
Telepathy?
You look through a borrowed deck, borrow a pencil, and let a spectator call any initial or mark to write on one card.
The Whispering Envelope
A freely chosen card is sealed in an envelope and burned, yet you slowly reveal its identity as if reading a fading thought.
Great Psychic Card Feat
You explain that the spectator will mark a card under conditions where even they cannot know which card they marked.
Card Stabbing
Blindfolded, you stab a dagger through a newspaper covering scattered cards and impale the one freely chosen earlier.
Miracle Card Location
A spectator picks and shuffles a card into their own deck while you are out of the room, yet you find it at a glance.
Miracle Location Club Version
Several spectators each freely select cards from a deck they shuffle, yet you cleanly find every one of them afterward.
Telepathic Selection
Someone writes the name of a freely thought-of card on a slip of paper, which they keep entirely hidden from you.
Mental Masterpiece
You ask a spectator to merely think of any card and write its name down to help them concentrate, then fold the paper and keep it safely in their pocket. They focus on their card while you run through
Automatic Second Deal
A demonstration of dealing the second card from the top while the top card appears to leave the deck each time.
Magicardo
A freely chosen card rises upright out of a hanging deck threaded on a ribbon beneath a covering cloth.
Stereotyped: Reading the Cards
A shuffled card is felt behind your back, and you chalk a correct picture of it on a slate without ever seeing its face.
Thought Card Discovered
A spectator merely thinks of a card and buries it in the deck, yet you locate it by feel alone.
Impromptu Detection
While you look away, a spectator cuts a borrowed deck, silently decides on any number under twenty, deals that many cards, and remembers the next one.
Nine In Ten Detection
A spectator cuts a freely shuffled deck and the card they cut to is divined nearly every single time.
It's Up To You
A spectator freely picks a card, buries it, and deals it into heaps of their own choosing, yet you still pinpoint it.