The card catalog
The Trick Library
Every effect from Hugard's Encyclopedia, rebuilt as a searchable index. Filter by what you have in your hands and what you want them to feel.
60 tricks match your filters
The Magic Thrust
A spectator pushes a card into the deck behind their own back and somehow finds their own chosen card.
Sure Winner Spelling Bee
An eleven-card packet deals itself into perfect order, then mixed, then back into order on command.
A Miracle
A freely chosen card is replaced in the deck, yet you name it without ever touching the cards again.
The Wrapped Pack
Audiences see what looks like an ordinary, thoroughly mixed deck, every card clearly different as it riffles past.
The Three Heaps
A chosen card vanishes from one pile and chases across three heaps before finally turning up on top of the deck.
Cutting The Pack With A Knife
A knife is pushed blindly into a riffled deck, and the card it stops at proves to be the very one chosen.
The Wrapped Pack
A chosen card is sealed inside a paper-wrapped deck, yet a knife stabbed through the wrapper finds it instantly.
Any Heap
A spectator freely picks one of several heaps, and their chosen card is found sitting beneath a coin on top of it.
Reversed Card
A chosen card vanishes from the deck, then suddenly reappears turned face-up among all the face-down cards.
The Unseen Card
Two cards trade places: one buried in the deck and one a spectator has been holding in their pocket all along.
Think Of A Card
One spectator selects and returns a card.
Card Stabbing
Blindfolded, you stab a knife into a chosen heap of cards and impale the spectator's selection.
The Cards And The Dice
A chosen card is located by two completely random throws of a borrowed die, with no apparent help from you.
Svengali Clairvoyance
A blindfolded assistant calls stop at the exact moment a freely chosen card is dealt face down.
The Mirage Principle
An improved trick deck looks and handles like a perfectly ordinary, freely examinable pack of cards.
Mirage Pack
A selected card multiplies until every card in the pack appears identical, then instantly returns to a normal mixed deck.
The Eye Popper
A freely chosen card repeatedly leaps to the top of the pack no matter how often it is buried.
Svengali Mind-Reading
You predict, in writing, the card a spectator will freely grab from one of several piles without ever looking at it.
The Siamese Svengali Pack
A specially built deck lets you fan, shuffle, and handle freely, yet any card riffled to instantly appears on top.
Svengali Force
Several packets are stood on an easel, and whichever heap a spectator picks delivers the same predetermined card.
Controlling Several Cards
Multiple people choose cards and replace them into what looks like an honest, shuffled deck. Each card seems lost in a different spot. Behind the scenes you have quietly gathered a duplicate of every
Card Into Pocket. A Second
A freely chosen card is signed off, lost in the deck, then vanishes and reappears in your pocket.
From A Hat
Three chosen cards are buried, the deck is dropped into a hat and shaken, yet you instantly pluck out each card.
Selected Cards Pass Through a Handkerchief
A chosen card melts straight through the deck and a covering handkerchief to land on the table below.
The Turned Card
After a card is named, you drop the deck onto the table and that very card turns itself face up on top.
Finding Any Number of Selected Cards
Several freely chosen cards are lost in the deck, then produced all at once or one by one, even out of sight.
Finding All But A Chosen Card
You let the entire deck drop away but keep just the spectator's chosen card pinched in your hand.
Companionable Kings
Four Kings are pushed into separate spots in a shuffled deck, yet they magically reunite as a group in the center.
Passing a Card Through a Table
A chosen card seems to penetrate solidly through the tabletop and arrive in your waiting hand below.
Cutting At A Chosen Card
A spectator's card is lost in a shuffled deck, yet you cut straight to it in a single casual motion.
The Blown Card
A chosen card is lost in the deck, then a single breath sends it flying out into the air.
Card From Spectator's Pocket
A shuffled deck goes into a spectator's own pocket, yet you pull their chosen card straight out.
The 'Cut' Count
You cut a pile from the deck and instantly announce its exact count without ever counting the cards.
Out Of The Room Discovery
While you wait outside, a card is freely chosen and lost; you return and find it by seemingly impossible means.
The Court Cards
All the picture cards are lost into a thoroughly shuffled deck, yet you instantly pull every one of them out again.
Naming The Cards
After the deck is cut over and over, you name three hidden cards before producing each one.
Magnetized Card
A spectator rubs the deck, and her chosen card clings to your fingertips as if pulled by magnetism.
At Any Number From Pocket
After the deck goes into a spectator's pocket, you deal to any freely named number and arrive at their card.
Card In The Hat
A chosen card vanishes from the deck and is found waiting inside an empty hat shown moments before.
Reunion
Two cards chosen from neighboring positions are buried apart in the deck, yet they magically find each other again.
Satan's Mail
A chosen card vanishes from the deck and reappears sealed inside an envelope that was examined empty moments before.
Card And Plate
A shower of cards is thrown into the air and a plate catches the one chosen card from the falling cascade.
Another Rising Card
A chosen card mysteriously climbs up out of the deck, seeming to cling to the magician's beckoning fingertip.
The Startler
A sharp downward strike knocks the whole deck from a spectator's hand, leaving only their chosen card behind.
Cards From The Air
The magician hurls the deck into the air and snatches two chosen cards from the falling shower.
Acrobatic Jacks
Four Jacks are pushed into different parts of the deck yet all gather back together as a story unfolds.
Flying Card
A chosen card invisibly travels from the deck to join a small packet of cards held nearby.
Educated Die
A spectator freely rolls a borrowed die, and wherever the count lands, it always points to their chosen card.