The card catalog
The Trick Library
Every effect from Hugard's Encyclopedia, rebuilt as a searchable index. Filter by what you have in your hands and what you want them to feel.
100 tricks match your filters
Cards Of Chance
Three named cards vanish from the deck, and your written predictions match them perfectly.
Stampedo
A postage stamp marks a chosen card placed among ten others, yet the stamped card vanishes from the packet and reappears in the deck.
The Vanishing Pair
Two named cards vanish from a shuffled packet and reappear inside the card case sitting in plain view.
Spelling A Card
A freely shuffled deck spells out the spectator's chosen card, landing on it letter-perfect.
Farelli's Impromptu Speller
A chosen card is shuffled back into the deck, yet it spells out perfectly on the final letter.
Frank Squires' Speller
A chosen card finds itself as the spectator answers simple questions about it, letter by letter.
Lazybones
Two spectators each lose a card, then one finds the other's card reversed in the deck and spells straight to its match.
Do As I Do In The Dark
In total darkness two people each draw a card from the other's pack, and the lights reveal a perfect match.
Everybody's Card
Several people each pull a card from a freely shuffled deck, yet every single one of them names the very same card.
A Slick Card Routine
A chosen card is matched, predicted in writing, and found again across a chain of seemingly impossible coincidences.
The Flying Card
A chosen card vanishes from the shuffled deck and reappears inside a previously empty card box.
The Missing Card
A selected card vanishes from one deck and appears at a freely chosen number in a completely separate deck.
Diachylon Force
A spectator freely chooses one card from a spread on a tray, yet it is always the card you intended.
Diachylon Book Test - Forcing
Spectators freely cut the deck several times, yet the random cards they land on spell out a number you predicted.
Another Diachylon Force
A spectator points to any card in a freely fanned deck, yet always lands on the one card you intended.
Reversed Color Surprise
A chosen card mysteriously turns face up in the deck on command, then reveals an impossibly mismatched back color.
The Diachylon Do As I Do
Two people each lose a card in their own deck, yet the cards left behind turn out to be an exact match.
The Sympathetic Pair-No. 2
Two named cards are lost in a shuffled deck, yet they mysteriously find each other and end up side by side.
Double-Backed Card Routine
A flowing five-part routine where cards change color, refuse to stay put, and reverse themselves on command.
Double-Backed Card Force
A spectator stops you at a random spot and freely removes a card, yet it is exactly the card you intended.
Single Card Force
A spectator pushes a finger into a riffling deck and stops on the very card you intended all along.
The Perfect Force
A spectator cuts the deck wherever they please and ends up holding the exact card or cards you chose.
Double-Back Card Force
A spectator pushes a card into the deck and freely chooses the two cards on either side, exactly as you planned.
The Four Aces
Four Aces are dealt into piles, one pile is chosen, and all four Aces gather together in that chosen pile.
Double Reverse
Two freely lost cards each turn themselves face up in the deck, one after the other, matching a pair.
A Changing Card
A freely stopped-at Ace stubbornly transforms into a King, then mends itself face up inside a banded packet.
The Improved Burned Card
A freely chosen Ace is sealed in an envelope and burned, only to rise unharmed and face up inside the deck.
Gardener's Unique Principle
A shuffled, unprepared deck is examined, a card is freely taken, and you somehow track it down.
Coincidence
A spectator buries two cards in a deck, and a second sealed pack is found to contain those exact same cards reversed.
French's Extraordinary Aces
The four aces are openly shown and even passed for examination, then set aside under a rubber band.
Assistance Card Trick
A spectator merely thinks of a suit and freely picks one card from it, yet you instantly name the value they chose.
Coincidence Extraordinary
After free choices of piles, the cards left in your hands exactly match a total the spectator never could have predicted.
Switching The Pack
The audience shuffles an ordinary deck, you take it back, and moments later that same deck performs an impossible feat.
The Transposed Cards
After a shuffle, a spectator cuts the deck, secretly counts off a few cards, and transfers them, all while your back is turned. A second spectator later helps choose a card from a casual deal, and tha
Dead Easy Location
After all the previous handling, a freely noted and buried card is located in a deck dealt openly face up.
The Wonder Force
A spectator riffle shuffles the deck and freely picks a card, yet it matches your prediction written beforehand.
Psychic Prediction
You predict a number in a sealed envelope, then a freely chosen run of cards adds up to exactly that figure.
Dual Sympathy
You and a spectator each take a deck.
Cremo Card Restoration
A freely arrived-at card is torn to pieces, vanished, and then found whole again inside the spectator's own pocket.
Card Divination
A spectator mentally picks a card from a fanned half, and you guide him to find it himself in an uncanny way.
Location
A spectator picks and buries a card, shuffles, and the performer cleanly finds it.
A Card And A Number
A number is named, a card is chosen, and a pocketed deck reveals that exact card at that exact number.
Four-Fold Sympathy
A spectator's red deck and your blue deck end up with four matching cards face up in perfect sympathy across four piles.
The Adventures Of Diamond
A comic story unfolds where every twist is illustrated by the perfect card appearing on cue, like a deck-powered movie.
Various Methods Of Handling
Audiences watch you shuffle and riffle a deck that plainly shows every card different, then freely choose a card by stopping you or inserting a knife.
Simple Effects
A set of beginner-friendly routines for the special deck, from mind-reading a chosen card to a free 'Stop' location.
The Three Heaps
A chosen card vanishes from one pile and chases across three heaps before finally turning up on top of the deck.
Cutting The Pack With A Knife
A knife is pushed blindly into a riffled deck, and the card it stops at proves to be the very one chosen.