The card catalog
The Trick Library
Every effect from Hugard's Encyclopedia, rebuilt as a searchable index. Filter by what you have in your hands and what you want them to feel.
114 tricks match your filters
Twin Souls
Two written predictions, sealed before anyone chooses, exactly name the cards a lady and a gentleman freely arrive at.
The Sagacious Joker No.2
Four pocketed, unseen cards are each named by the Joker, with no awkward fumbling at the pockets.
The Sagacious Joker No.3
A spectator cuts, freely buries cards, and pockets three; the Joker names all three correctly.
The Sagacious Joker No.4
Four spectators pocket unseen random cards, and a wise Joker reveals each one by touch.
The Trio
Three cards are buried, pocketed, and handed out unseen, yet you reveal all three as if reading minds.
Cards Of Chance
Three named cards vanish from the deck, and your written predictions match them perfectly.
Push
A spectator peeks at a card buried in the deck, yet you name it without ever seeing it yourself.
Card Detectives
Two cards in your pockets mysteriously identify the two cards a spectator pocketed, through pure sympathy.
Prediction
You write two card names in advance, and after a spectator freely cuts the shuffled deck, those exact two cards land on either side of your sealed prediction.
Color Divination
A spectator buries a random red card among the black cards, and you reveal it from a prediction you wrote before they even chose.
New Card Discovery
A freely chosen card is lost in the deck through cuts and shuffles, yet you locate it with ease.
The Card Miracle-Certain
A spectator cuts the deck freely and remembers a card, yet you slice straight back to it moments later.
Tucker's Version
A spectator cuts, peeks, and buries their card with endless cuts, yet you produce it from the deck, your hand, or your pocket.
Abbott's Version. The Certain Card
A spectator peeks at a card, deals the deck into a grid, and you locate it from one simple question.
The Nelson Downs Original
A spectator cuts near centre and remembers a card, and you produce it from the deck, your hand, or your pocket.
Cut in Detection
A spectator cuts, returns a card to the centre, and you reveal it, sometimes found reversed in the heart of the deck.
Spelling A Card
A freely shuffled deck spells out the spectator's chosen card, landing on it letter-perfect.
Duplex Comedy Speller
Your spelling attempt to find the card seems to fail, then the spectator's own spelling lands on it perfectly.
Farelli's Impromptu Speller
A chosen card is shuffled back into the deck, yet it spells out perfectly on the final letter.
Peculiarities of the Pasteboards
Three spectators pick cards, and one by one each card answers its name, appears on top, then turns over by itself.
The Automatic Speller
Using the spectator's own shuffled pack, a thought-of card is found when the spectator simply spells its name aloud.
Spellino Climax
You rapidly spell off the names of card after card, each one turning up correctly on its last letter, repeating as long as you like.
Spelling Any Card Called For
A spectator names any card at all and you instantly spell straight to it from a shuffled-looking deck.
The Whispering Speller
The top card seems to whisper another card's name to you, and you spell straight to that card.
The Spelling Bee
Three spectators each merely think of a card, and you spell every one of them to its hidden card.
You Do As I Do
Two shuffled packs, you and a spectator each pick a card, and the two cards astonishingly match.
You Do As I Do
A streamlined two-pack coincidence where your card and the spectator's freely chosen card turn out identical.
Identical Thought
Two packs, a buried freely-chosen card in each, and both selections prove to be the same card.
Two Souls with a Single
An early two-pack coincidence in which your card and the spectator's selection turn out to be the same.
A Close Work Discovery
Two people each pick a card from separate shuffled packs, and the two chosen cards turn out to be identical.
A Follow-Up Effect
After two matching cards appear, both packs are cut and the new top cards also turn out to be a perfect pair.
Another Do As I Do
A spectator merely thinks of one card among several, yet your card and theirs turn out to be twins.
Domination of Thought
Framed as an experiment in mental influence, your chosen card and the spectator's turn out to be the same.
Mental Coincidence
Two cards are sealed in pockets unseen, and when finally revealed they prove to be an exact match.
A Card Sympathy
A card chosen from one shuffled deck is matched by a card freely drawn from a second deck, in perfect agreement.
Follow Me
Two spectators each shuffle a deck, both pick cards, and your two chosen cards perfectly match theirs.
A Couple Of Cards Get
Two cards are chosen by two people, shuffled into the deck, yet they end up resting side by side.
Mental Vision
Four cards are freely chosen and lost, yet you slowly divine the name of every one.
Phenomenal Thought Cards
A spectator freely chooses a card and loses it in the deck, which is shuffled and cut.
Indetecto
A spectator buries a card, cuts repeatedly, and deals, yet you instantly name its exact position in the deck.
Detected By Fingerprints
A spectator freely cuts the deck and looks at a card, yet you find it as if reading their fingerprints.
The Three Heaps
Three spectators each remember a card from their own pile, yet you find all three after the heaps are shuffled together and cut.
Double Prediction
You predict two numbers in advance, and two freely chosen cards turn up exactly at those positions in the deck.
Impenetrable Stop Trick
A spectator shuffles, marks a card with the joker, then deals while you call stop exactly on their card.
Mephisto's Prediction
You write a prediction in advance, and a freely chosen card is found counted down to that exact number.
The Sequel
Two numbers you wrote down in advance turn out to mark the exact spots where two freely thought-of cards end up.
A Count Down Mystery
A spectator shuffles, thinks of any number from one to twenty-six, and while your back is turned deals to that number, notes the card there, and buries everything with a cut. When you return you someh
The Card and Number
The spectator shuffles, you cut off a small packet, and they freely touch and remember one card from a fan.