The card catalog
The Trick Library
Every effect from Hugard's Encyclopedia, rebuilt as a searchable index. Filter by what you have in your hands and what you want them to feel.
143 tricks match your filters
The Magic Breath
A spectator tries to send their card to a chosen number by breathing on the deck, fails, then you make it work.
Prediction
You write two card names in advance, and after a spectator freely cuts the shuffled deck, those exact two cards land on either side of your sealed prediction.
Surpasso
A spectator buries their card in the cased deck while your back is turned, yet you instantly produce it.
The Secret Mathematician No. 1
A pocketed packet of cards instantly yields a card matching any named suit and value with arithmetic precision.
Abbott's Version. The Certain Card
A spectator peeks at a card, deals the deck into a grid, and you locate it from one simple question.
The Nelson Downs Original
A spectator cuts near centre and remembers a card, and you produce it from the deck, your hand, or your pocket.
System for Arranging Cards
A reliable paper-and-pencil method for building any spelling arrangement so a deck spells out exactly as you want.
Superlative Speller
A spectator cuts a borrowed deck and peeks a card, then you spell its name and arrive exactly on it.
Spell It
A card is freely chosen and lost, then its name is spelled letter by letter to arrive exactly on it.
Impromptu Speller
A freely chosen card is lost in a shuffled deck, then spelled out letter by letter to appear on cue.
The Automatic Speller
Using the spectator's own shuffled pack, a thought-of card is found when the spectator simply spells its name aloud.
An Easy Speller
A freely chosen, shuffled card is later spelled out by the spectator themselves and arrives on the final letter.
Spelling Any Card Called For
A spectator names any card at all and you instantly spell straight to it from a shuffled-looking deck.
Spell It Yourself
A spectator picks a card by pure chance, and even from their own pocket you spell its exact name letter by letter.
Another Marvelous
A spectator silently picks a number and deals down to it in one deck, noting the card there. From the second deck, you deal as he calls stop, and your stopping card matches his exactly. Two freely han
Indetecto
A spectator buries a card, cuts repeatedly, and deals, yet you instantly name its exact position in the deck.
Mephisto's Prediction
You write a prediction in advance, and a freely chosen card is found counted down to that exact number.
The Sequel
Two numbers you wrote down in advance turn out to mark the exact spots where two freely thought-of cards end up.
The Card and Number
The spectator shuffles, you cut off a small packet, and they freely touch and remember one card from a fan.
Infallible Detection
A spectator merely thinks of a number, peeks at the card there, and you produce that exact card from your pocket.
Face-Down Detection
With your back turned, a spectator deals out a row of cards, quietly fixes one in mind, and then keeps dealing and mixing as freely as they like before gathering everything up. There is no force, no q
Devilish Cards
A spectator keeps three cards, mentally settles on one, buries it through dealing and cutting, yet you sense it from across the table.
The Nifty Key
The spectator deals and mixes the deck, then thinks of a number, secretly counts down to that position, and remembers the card waiting there. They square the deck, cut it, and only tell you the number
The Quartette
Four cards are chosen and shuffled hopelessly into the deck, yet you reveal all four through spelling and apparent mind-reading.
Demon's Detection
While you wait outside the room, a spectator buries a card they merely thought of, yet you find it on the deal.
The Master Card Speller
A spectator mentally chooses one of six cards, shuffles, and then spells their card's name to deal straight to it.
The Missing Card
A selected card vanishes from one deck and appears at a freely chosen number in a completely separate deck.
Diachylon Book Test - Forcing
Spectators freely cut the deck several times, yet the random cards they land on spell out a number you predicted.
Another Diachylon Force
A spectator points to any card in a freely fanned deck, yet always lands on the one card you intended.
Number Please
A freely chosen card is counted down to a number the spectator names, where it has impossibly arrived on top.
Initialed Card Telepathy
A spectator thinks of a number, the performer counts down, and the signed card lands exactly there.
The Perfect Force
A spectator cuts the deck wherever they please and ends up holding the exact card or cards you chose.
The Spotter Cards
A freely chosen card is lost in the deck, yet a single card flips over and points straight to it.
Five-Card Stabbing Mystery
Five spectators each pick a card; blindfolded, you find all five in the exact order they were chosen.
The Five Senses
Five chosen cards are lost in a shuffled deck, and you find each one by a different one of your five senses.
Thought In Person
A spectator merely thinks of one card among five, shuffles repeatedly, yet you name the card they only imagined.
The Four-Pile Location
A spectator buries a card among four piles while your back is turned, yet you find it.
Card Location Supreme
A freely chosen card is lost and the deck cut repeatedly, yet you find it every time.
Say When
Three cards chosen by freely called numbers turn out to be the very cards a spectator selected earlier.
Incomprehendo
A freely chosen card is found when the spectator spells its name, dealing one card per letter.
Simplified Reverse
A chosen card vanishes from view, then turns up face up in the middle of a face-down deck.
Upside Down
The spectator privately looks at one of four cards and mixes them so even they do not know which is theirs.
The Reverse 'Count-Down'
A chosen card is sealed under a rubber band, yet appears at any number the audience freely calls out.
French's Extraordinary Aces
The four aces are openly shown and even passed for examination, then set aside under a rubber band.
Weirdo
You write a card's name, a spectator freely picks a counting number, and your written card appears at that exact spot.
A Prediction
Two prediction cards are set aside; a spectator's free arithmetic leads to a counted card that matches them exactly.
Long Distance Mind-Reading
A friend shuffles a mailed deck, removes and reinserts a card, sends half back, and you name the card by return mail.
Two Card Location
Two cards chosen by two different spectators are lost, yet they mysteriously come together when you command it.