The card catalog
The Trick Library
Every effect from Hugard's Encyclopedia, rebuilt as a searchable index. Filter by what you have in your hands and what you want them to feel.
65 tricks match your filters
Self Control
A card freely pointed to turns out to be the very card a spectator only thought of moments later.
Tucker's Version
A spectator cuts, peeks, and buries their card with endless cuts, yet you produce it from the deck, your hand, or your pocket.
The Nelson Downs Original
A spectator cuts near centre and remembers a card, and you produce it from the deck, your hand, or your pocket.
You Do As I Do
Two shuffled packs, you and a spectator each pick a card, and the two cards astonishingly match.
Lloyd's Dr. Jekyll & Mr. Hyde
A card the spectator chooses and a card you choose, each lost in the other's pack, prove to be the same card.
Everybody's Card
Several people each pull a card from a freely shuffled deck, yet every single one of them names the very same card.
Stage Location
Three chosen cards travel from a deck tucked in a spectator's pocket to that spectator's own hand, one impossible production after another.
A Slick Card Routine
A chosen card is matched, predicted in writing, and found again across a chain of seemingly impossible coincidences.
The Missing Card
A selected card vanishes from one deck and appears at a freely chosen number in a completely separate deck.
Reversi
Three freely chosen cards are pushed back into the deck, and when the cards are dealt off, those three have turned themselves face up.
The Funny Pack
You borrow a deck and show that, impossibly, it contains two of the same card.
Kings And Aces
Four Kings and four Aces, placed in completely separate spots, magically trade places under a borrowed hat.
A Changing Card
A freely stopped-at Ace stubbornly transforms into a King, then mends itself face up inside a banded packet.
A Card Is Found Once More
A spectator moves a card between two packets entirely on their own, yet you instantly single it out from the whole deck.
U Bite
A chosen card seems to turn itself over in the deck, then does it again in the spectator's own hands.
French's Extraordinary Aces
The four aces are openly shown and even passed for examination, then set aside under a rubber band.
Projected Thought
A spectator merely thinks of a card, then opens a sealed prediction that names their card and even predicts its final position in the deck.
Necromantic Calculation
From a shuffled deck the spectator deals a handful of face-up cards, and you build each into a small heap. With your back turned the spectator privately pockets three top cards, sets those heaps aside
Odd Or Even
A spectator pockets an unseen card and deals the rest into heaps, yet you name the hidden card from across the room.
Cremo Card Restoration
A freely arrived-at card is torn to pieces, vanished, and then found whole again inside the spectator's own pocket.
Card Divination
A spectator mentally picks a card from a fanned half, and you guide him to find it himself in an uncanny way.
Out Of Sight
With his back turned, the performer lets a spectator remove a card and then names it.
Williams' Card Trick
The spectator calls any number, counts to it, and looks at the card waiting there, then shuffles the deck.
The Knockout
Three spectators pocket freely chosen cards unseen, and your medium across the room names all three without a word.
Count Down Detection
With your back turned, a spectator counts off a small number of cards, notes the card they reach, then buries it anywhere and shuffles the deck freely.
Switching Packs
After a string of impossible-looking effects, the deck is handed out for free examination and found to be perfectly ordinary, leaving no trace of how anything was done.
The Prize Winner
A prediction names a card that vanishes from one deck and then appears, impossibly, inside a borrowed hat.
The Mene-Tekel Pack
A versatile prepared deck that looks and shuffles like an ordinary pack yet quietly controls and reveals any chosen card.
The Turned Card
A reversed card is instantly located in a shuffled deck thanks to a quietly tapered pack of cards.
Card Through Handkerchief
A chosen card melts right through a handkerchief that completely wraps the deck.
The Captain Card
A chosen card vanishes from the deck and is found alone inside a borrowed hat, the captain who stayed aboard.
Rising Card
A chosen card slowly rises from the deck on its own as you hold the pack at your fingertips.
The Advantages of the Stripper Pack
This is a teaching discussion rather than a single trick, explaining what the stripper pack makes possible: cards genuinely vanishing from the deck, sure forces that survive a real shuffle, and effort
End Strippers
An explanation of end-tapered stripper cards and the clean ways they let you control a chosen card.
A 'Stop' Discovery
A spectator calls stop as you drop packets onto the table, and the very card stopped at is their chosen one.
The Ambitious Card
A chosen card is buried in the deck again and again, yet it stubbornly keeps climbing back to the top.
Coincidentally
From two shuffled decks, a card chosen at one number is matched by a card found by a thrown die in the other.
Blind Man's Buff
Ten spectators each select and secretly mark a card from a freshly opened, shuffled deck. The cards are shuffled back in and the performer is blindfolded. Dealing through the pack, he finds every chos
Telepathic Cards
Several spectators merely touch and remember cards, and a medium in another room returns moments later with those exact cards sealed in an envelope.
Telepathic Selection
Someone writes the name of a freely thought-of card on a slip of paper, which they keep entirely hidden from you.
X-Ray Everywhere And Nowhere
A chosen card is shown displayed on a stand, yet it keeps changing identity until it seems to be everywhere and nowhere at once.
A Means To An End
With a borrowed deck, cards slide along a ribbon between two hats and a spectator stops you on each chosen card.
Miraskill
Before a shuffled deck is even sorted, you predict the exact outcome of a long color-pairing process, and you are right.
The Dream Card
A card sealed in an envelope before any selection turns out to match the very card a spectator stops the deck on.
Card In The Orange
A signed, torn playing card vanishes and is discovered whole inside a borrowed-looking orange, with one corner still missing.
The Conjurer's Touch
Three freely chosen cards are produced one by one from inside a borrowed-looking handkerchief, even penetrating it visibly.
The Card Through the Handkerchief
A chosen card visibly pushes its way through a borrowed handkerchief wrapped tightly around the deck.
The Penetrating Cards
A chosen card appears to pass through both its sealed card case and a borrowed handkerchief.