The card catalog
The Trick Library
Every effect from Hugard's Encyclopedia, rebuilt as a searchable index. Filter by what you have in your hands and what you want them to feel.
79 tricks match your filters
Twin Souls
Two written predictions, sealed before anyone chooses, exactly name the cards a lady and a gentleman freely arrive at.
Cards Of Chance
Three named cards vanish from the deck, and your written predictions match them perfectly.
Prediction
You write two card names in advance, and after a spectator freely cuts the shuffled deck, those exact two cards land on either side of your sealed prediction.
Color Divination
A spectator buries a random red card among the black cards, and you reveal it from a prediction you wrote before they even chose.
The Vanishing Pair
Two named cards vanish from a shuffled packet and reappear inside the card case sitting in plain view.
Self Control
A card freely pointed to turns out to be the very card a spectator only thought of moments later.
Find The Queen
Five sealed envelopes are mixed, yet you unfailingly identify the one holding the Queen among four Aces.
Super Card Prediction
You predict a card in writing, then a freely inserted card lands precisely beside your written forecast.
"Just Think" Mental Mystery
A spectator writes their thought-of card among four others, yet you pluck it from a fully shuffled deck.
Surpasso
A spectator buries their card in the cased deck while your back is turned, yet you instantly produce it.
System for Arranging Cards
A reliable paper-and-pencil method for building any spelling arrangement so a deck spells out exactly as you want.
Domination of Thought
Framed as an experiment in mental influence, your chosen card and the spectator's turn out to be the same.
Double Prediction
You predict two numbers in advance, and two freely chosen cards turn up exactly at those positions in the deck.
Mephisto's Prediction
You write a prediction in advance, and a freely chosen card is found counted down to that exact number.
The Sequel
Two numbers you wrote down in advance turn out to mark the exact spots where two freely thought-of cards end up.
Comedy Twin Card Prediction
Two spectators each arrive at a card by counting their own freely chosen number, and your two written predictions match both.
A Slick Card Routine
A chosen card is matched, predicted in writing, and found again across a chain of seemingly impossible coincidences.
Diachylon Force
A spectator freely chooses one card from a spread on a tray, yet it is always the card you intended.
Diachylon Book Test - Forcing
Spectators freely cut the deck several times, yet the random cards they land on spell out a number you predicted.
The Acme Spirit Test
A spectator writes the name of someone deceased on one card and the names of living people on four others, then mixes all five and hands them over.
The Sympathetic Pair-No. 1
Two people each think of and write down a card, yet those very cards are found nestled together in the shuffled deck.
The Double Card Prediction
A spectator inserts a card anywhere and a sealed prediction names the two cards landing on either side of it.
The Improved Burned Card
A freely chosen Ace is sealed in an envelope and burned, only to rise unharmed and face up inside the deck.
Twentieth-Century Sorcery
You predict two named cards in writing, then those exact cards turn up on either side of a freely cut Joker.
Elimination Extraordinary
A spectator shuffles, deals, and eliminates piles entirely on their own, yet the single surviving card matches a sealed prediction.
Find The Lady
Two kings and a queen vanish into sealed envelopes, yet you sense the lady through the paper.
Weirdo
You write a card's name, a spectator freely picks a counting number, and your written card appears at that exact spot.
A Prediction
Two prediction cards are set aside; a spectator's free arithmetic leads to a counted card that matches them exactly.
Spectator's Choice
A spectator buries two freely chosen cards, makes every choice in the dealing, yet your written prediction names them.
Projected Thought
A spectator merely thinks of a card, then opens a sealed prediction that names their card and even predicts its final position in the deck.
A Psychic Card Feat
A spectator hides one of four randomly built cards in their pocket, yet you reveal it even though they have no idea what they grabbed.
A Moving Revelation
A spectator silently shifts any number of cards along a row, and you instantly know how many, again and again.
Knock 'Em Dead
A spectator freely names a number, counts to a card, and your sealed prophecy in the hat already names that exact card.
The Wonder Force
A spectator riffle shuffles the deck and freely picks a card, yet it matches your prediction written beforehand.
Psychic Prediction
You predict a number in a sealed envelope, then a freely chosen run of cards adds up to exactly that figure.
Prophesied Spot Total
You predict a total in advance, and a freely cut batch of ten cards adds up to exactly that number.
The Fifteenth Card
You predict a card before the trick begins, then a spectator's free choices and a knife blade lead exactly to it.
Thought Foretold
You predict a card in a sealed envelope, then a spectator's freely chosen color reveals exactly the card you named is missing.
Two Person Location
Two spectators each freely select a card, and a hidden assistant in another room divines both selections without ever seeing the deck handled.
Seeing With The Fingertips
A short routine of fingertip miracles: you read a whispered card, find a freely named card blindfolded, and divine sealed cards.
Unique Telephone Test
A spectator thinks of a friend's phone number, and you deal out cards that reveal the digits and then name the friend.
Premier Book Test
Two cards and a freely turned card lead a spectator to a single word in a book, which you reveal.
Between The Lines
Three cards point a spectator to a single word in a novel, and you name that word with your back turned.
Fathomed Thought
A spectator finds a word in a book using three cut cards, and your sealed slip already names it.
Prophesied Discovery
You write a prediction, the spectator shuffles, sorts, and freely picks a pile, yet they deal straight to your named card.
Mediumistic Stunt. No. 2
A card sealed in nested envelopes, plus a second person's mental card, are both divined.
Mephisto's Message
A spectator freely picks one pile of four cards, and the card they total to matches your sealed prediction made beforehand.
Simple Effects
A set of beginner-friendly routines for the special deck, from mind-reading a chosen card to a free 'Stop' location.